User Tools

Site Tools


competitive

This is an old revision of the document!


Competitive Bidding

Competitive bidding is when the opponents open the bidding. Right away you know where 12+ points reside. That leaves around 28- points for the rest of the table. Under normal random distribution, that means you and your partner have around 18 points between you. Normally not enough for a game, so if your partnership is to get anything normally, it will be a part score. However, miracles do happen.

Strong hand (16+ HCP)

Your RHO has opened the bidding and you have a strong hand. Your partner and your LHO share the remainder of the points, about 12 or so. If your partner has 8 or so points you may indeed have a game in NT or the majors, particularly since you know where most of the opponents points are. But how to get partner to bid?

You double. Partner thinks this is a Takeout Double and is forced to bid. Normally you will pass partners bid or raise partner’s suit since a Takeout Double promises support for the unbid suits. If partner bids your suit, then jump raise to encourage partner. If partner bids something else, then you rebid your suit. This introduction of a new suit after a “Takeout Double” is the signal to your partner that you have a strong hand with a 5+ card suit, not support for the unbid suits. Subsequent bidding is natural.

Intermediate hand (11-15 HCP)

Double if you have 3+ card support for all of the unbid suits. When partner bids, give a single raise of partner’s suit to allow partner to continue if partner has points.

Overcall at the cheapest level if you have a 5+ card suit.

Overcall at the cheapest NT level if you have a balanced hand and a stopper in opponents suit.

The exception to the 11-15 HCP requirement is when you can overcall on the 1 level. You can do so with 8+ HCP and a 5+ card suit (see Weak hand bids for 6+ card suits)

Weak hand (<11 HCP)

With 8+ HCP and a 5 card suit, you may overcall at the one level.

The rest of the bids are preemptive bids meant primarily to interfere with opponents bidding.

Weak Jump Overcall (WJO): 6-10 HCP and 6+ card suit. Similar to opening a weak 2. Note the lack of the requirement for 2 of the top 5 honors.

Double Weak Jump Overcall: 7+ card suit, few points, no defensive capability

Special conventions

There are a number of special conventions used when you have a distributional hand. Examples are Brozel (defense against strong 1NT), Michael’s cue bid, Unusual 2NT, Ghestem, etc. These can be added at a later date when the Bidding System has been mastered.

competitive.1514081742.txt.gz · Last modified: 2017/12/24 02:15 by ldrews